This thread has done into radio silence since March. Is there no hope in the foreseeable future for SpaceMouse support? We see here how useful smooth 6-axis control is to developers, you’re brain actually has to work less to connect with virtual objects and environments with a more direct connection while translating and rotating complex spaces. And what about end users, especially in light of the emerging VR market. Epic found it worthwhile to support HMDs, thus head tracking input, but how will users navigate? 2-axis control via Gamepad is yet primitive, and forcing users to develop muscle memory coordinating two joysticks for looking and moving plus left and right triggers for moving up and down, not nearly as intuitive/useful as a single 6-axis controller which anybody quickly picks up. Exploring virtual environments begs to be a cinematic experience, as is without support for SpaceMouse or 6-axis gesture control via Leap Motion or the like navigating in UE4 seems very old school mechanical. Thanks gmproessner for an update and for your efforts!