It seems this is never going to get resolved. The main excuse (reason) for not implementing support is due to “hard coding” in the engine for how viewport navigation works in UE4. Personally, I’ve always been told that “hard coding” anything that is likely to evolve is a bad idea and poor programming practice. Given that so many front line popular applications do support the device is testimony to its usefulness and I for one am very disappointed to see such little (relatively non existent) interest from the UE devs to come into the 21st century and catch up with their peers instead of lagging behind and holding onto outdated practices. UE4 is an outstanding product - no question! But - it just feels like some aspects of it are stuck in the past and some people in the dev community for it refuse to step out and into new territory like their competition. I’m sure there must be members of the development team that have used these 3D mice, if not, they should give them a go and I’m sure they would see the value in their support like everyone else who’s been calling for support has already discovered.
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