Support for Space Navigator 3D Mouse?

Do you know if 3DConnexion has a patent maybe on the concept? The market seems suspiciously consisting of a single actor. Even if yours is much better to use, you might end up with some trouble with them, just judging by how similar it looks in the first place. Their product manager told me they have no problem with competition, but their legal department might disagree there. I would love to see alternatives, so I hope I’m crying wolf here and you can proceed to release your SpaceCat.

I already had the plugin when they contacted me. 3DConnexion also have a plugin installed with their driver, both mine and theirs work on very different principles.

Now here’s the thing with that, 3DConnexion actually investing a lot of effort in making their space mice behave the exact same way in all 3D packages. This is really good for the user, but it makes the developer’s life harder, limiting of course how you can use your device.

Basically you give their library a description of your scene and your view and they will give back a new view for you to apply to your viewport next frame, based on the device input of course. They take care of the user interaction based on how the user configured it in their app. This works great for CAD and 3D modeling but works terrible for everything else (like navigating large worlds in Unreal).

Eeeasy

I guess you should demonstrate first a working integration in Unreal for that first.

About 20 purchases a month, so it’s just a minimal side income for me. I don’t know how many people use it from though, where it’s available for free.