yes
@Renarabbitt1: afaik Twinmotion is a regular application built with UE4, as such you cannot modify which plugins it loads, unless of course if you have access to its source code. Also UE4 plugins are much more intimately integrated into your projects, they act like rather a unit of code which then gets compiled with your project, not at all just a standalone DLL which you can just put into any UE4 built application and expect it to work. Same goes for the SpaceMouse plugin.