Support for Space Navigator 3D Mouse?

I used ParcelRots version simply because it’s the one I’ve used for several versions. I’ve never tried 's version.

I tried to package with the plugin enabled and it failed (unlike previous versions).
I looked at the plugins .uplugin file and noticed plugins type was specified as “Runtime” when previously it was “Editor”.
I changed the type from “Runtime” to “Editor” and tested with a new Blueprint project and C++ project and both packaged Ok (Windows 64bit) without disabling the plugin…

I’ve uploaded a new version with the change here

I’ll play around with 's version later when I have a little spare time.

HTH

*** Edit ***** Sorry Guys I forgot to move the plugin to my project when trying to package (was placing the plugin in the engine plugins folder only)
C++ projects do package with with the plugin placed in your projects plugins folder even with the plugins type set to “Runtime”.
Unfortunately Blueprint projects won’t package when the plugin type is “Runtime” unless you add a c++ class, but then it’s no longer a blueprint project and you will need a compiler :frowning: