So I’ve tried it a few ways…I’ve downloaded the latest folder…dropped it in the Engine\Source folder. I already have the latest SDK for 3Dx and I put those files in the engine\source hirdParty folder. However this is where things breakdown…I start generateprojectfiles.bat and it generates the solution without error…then I open the solution and build…this completes without an issue. Then I start a new instance from the build and it goes through the process of initializing everything and I’m able to then create a new project, great…go to enable plugins, in the plugin window and nothing is there to enable. The plugin doesn’t exist. Ok, so I figure I need to move the .uplugin to the plugin folder.
So I create a folder inside the engine\plugins folder called and drop the plugin there. But, when I go to generateprojectfiles.bat, I get warning "Exception while generating include data for UE4Editor. (Could not find module (referenced via default plugins -> .Uplugin.). That was the exact error I got. The warnings can’t be right, since no one has mentioned them in the 21 pages of complaints, so I must be doing something wrong.
Also, the above example only generates that one error message because I moved the SDK inc & lib folders into the Plugins\ThirdParty\3DxWare SDK folder. I originally only moved the plugin to the plugins folder and left the SDK kit in the engine\source hirdParty folder and I got several additional errors stating that the public & private folders didn’t exist, along with the error I mentioned in the second paragraph.
Where am I going wrong?