rebuilding for 4.19.0 released today. Stand by.
Well, I’m having a heck of a time building a plugin that the released 4.19.0 engine is happy with. Gonna take me a bit more time to nail down what I’m doing wrong. The plugin works fine for the engine that I am compiling it with, but nothing else. I’m not well versed in either C++ or Unreal, so patience is welcomed.