Hi there,
I would like to develop a Plastic SCM Version Control plugin but I don’t have a clear idea where to start from.
Is there a specific plugin development guide for Version Control Systems?
Could it be possible to compile the plugin in C# and make it run in the unreal editor? (Maybe through Mono for Unreal)?
You can get the source code for Perforce and SVN plugins that are included with the Engine. While using the Source version of the engine on Github, you can find them at these filepaths: