First I’d just like to say that I’m extremely interested in UE4, and it seems like a fantastic deal to me. However, I am primarily interested in building multiplayer games, which UE4 currently doesn’t seem to have much obvious support for. I assume that there will be something in the source for networking because it was available in UE3, but I haven’t purchased a subscription because there is absolutely nothing in the wiki about this topic. I really don’t want to get into a sparsely documented networking API if at all possible.
Is Epic expecting us to roll with a third party library like RakNet? If not, how accessible is the networking API? And can we expect better documentation in the future or is there any currently that I have missed?