Hi, I would like to check if there are plans to allow the display of models with more than 40m triangles, as larger memory GPUs become available. 12GB-24GB GPUs are more common now with the Nvidia 30 series RTX, so it would be nice to see this limit increased, or configurable in the application settings.
Hi goh_weixun,
I will add this as an another vote for this feature.
I’d also welcome to display models with >40 million triangles.
Is there any chance that Nanite could be integrated into RC in the future?
Hi Velikovskian,
I added your vote as an another vote for this feature.
I would welcome this feature as well.
We run rtx 3090 gpus with 24gb vram so we 2nd this motion
lightfield_ltd, your vote was also added
really just like 8 votes for this feature … I regularly push out 100 million poly meshes, and it’s a pain to get the mesh preview… I’m working with 3x 3090 rtx, I mean 24gb vram is enough to load 100 mil poly…
also wireframe - why is there no wireframe view…
And you can really put the calculated mesh in the actualy viewport - it’s pretty common on any 3d interface to have the polycount shown right there…
1900733920634 Wouldn’t be a Nanite integration in RC be what we are looking for ontop of supporting GFX larger memory? This would enable to navigate virtually unlimited polygons. It also would spare the need to import a several gigabyte large model into UE5 and convert it to Nanite, which can take hours. It wouldn’t be completely out of reach since Epic Games now is involved in RC.
Thanks for the feedback I have added these comments to the feature request