Support for Apple Vision Pro in Unreal ??

  • Highest resolution displays on a standalone device
  • Use Nanite and Lumen on a standalone device
  • What render pipeline are you using? I assume as it’s fully immersive it’s metal rather than handing over to the device renderer like Unity is doing?

It’s Metal.

  • Will there be a way to enable any elements of passthrough for a mixed reality experience (even if it’s simply designating an object to have passthrough material applied like with ARKit)?

No, Apple has not provided an API to do this so it is not possible.

Does this mean that there are also plans to address iOS’s ARKit regressions which have limited any kind of Unreal AR application since 4.27?

Apple’s visionOS ARKit API and Apple’s iOS ARKit API are quite different, even though they have the same name. Apple really should have named it something different, but they didn’t. Anything to do with visionOS support has nothing to do with iOS ARKit.