Support for Apple Vision Pro in Unreal ??

Hello Victor, thank you for your Work!

I am also wondering if we could completely disable swift window or its mandatory for something.

Also do you have an idea why deferred rendering stopped working in 5.5+ ? I’ve been trying to make it work with Desktop Metal Renderer and was able to get rid of big artifacts by using r.Mobile.XRMSAAMode=0, but it still glitches when i move my head fast - black sqares appear on the edges of viewport. And depth of course is broken with some “heat” artifact. Is there any chances that this would be fixed in 5.6? Maybe there is a workaround?

Oh, and could you suggest, which cvar or other way to make rendering resolution higher? I’ve tried setting xr.SecondaryScreenPercentage but it does not seem to affect quality. Im completely lost on this.