Hello Everyone,
I am happy to share with you my last asset Event Orchestrator
I hope you will enjoy it.
Available on FAB: https://fab.com/s/b50e2ae95cda
Event Orchestrator is a powerful Unreal Engine tool designed to manage game events dynamically. It enables developers to define “Trigger Conditions” and link them to “Actions” using logical operators (AND / OR). This allows for the creation of complex event-driven interactions that can be customized for any game.
Key Features:
- Trigger-Action System: Define game Triggers that activate specific Actions.
- AND / OR Logic: Combine multiple conditions, requiring all (AND) or at least one (OR) to be met before triggering an event.
- Simple Event Management Interface: Easily create, backup, and restore events for each level using an intuitive UI.
- Customizable & Extensible: Developers can create new Triggers and Actions tailored to their game’s mechanics.
- Game-Agnostic: Works in any Unreal Engine game, from FPS to RPG, horror, or simulation.
What is a Trigger Condition?
A Trigger Condition is an event or state in the game world that acts as a prerequisite for an Action. Examples include:
Player entering a specific area.
A door being locked.
A countdown timer reaching zero.
The player collect a specific key.
The health dropping below 50%.
Triggers can be combined using AND / OR logic:
- AND Condition: Only activates if all conditions are met.
- OR Condition: Activates if at least one condition is met.
Example: To unlock a door, the player must have both a key AND be near the door (AND condition).
What is an Action?
An Action is a response triggered when the defined Trigger Conditions are met. Actions can modify the game world, trigger effects, or interact with other gameplay mechanics. Examples include:
Unlocking a door.
Turning on a flashlight.
Playing background music.
Spawning an enemy.
Displaying a message on the screen.
Example Use Cases
Unlock and open the Door
- Trigger Conditions:
- The player has collected the key_1
- The player has collected the key_2
- The player is near the door
- Logic: AND (all three conditions must be true).
- Action: Unlock and Open the door.
Turn on a Flashlight when Player Enters a Dark Room
- Trigger Condition: The player enters a “dark room” zone.
- Logic: OR (Any trigger should activate it).
- Action: turn-on flashlight.
Play Background Music in a Haunted House
- Trigger Conditions:
- Player interact with a document found in the main room
- Player turn-on the lights of the room
- Logic: AND (Both must be true).
- Action: play anxious background music and close the door behind the player
Customization & Integration
- Developers can create new custom Trigger Conditions and Actions tailored to their game.
- Compatible with Unreal Engine’s Blueprints, making it flexible for any project.
- Can be used in open-world games, puzzle games, horror games, or simulations.
Event Orchestrator simplifies event management, making it easier to script complex interactions without needing heavy coding.
Video - DEMO and Tutorial
Available on FAB: https://fab.com/s/b50e2ae95cda