[Support] DynoFoliage Support/Information thread

Current Version: V2:PickItUp.
Marketplace link: https://www.unrealengine.com/marketp…48e40f69a2f584

Get your foliage to react!
This set of blueprints will enable you to turn any painted foliage into a physically reactive object - with minimal work.

The blueprints are optimized for performance, allowing for the immediate area around ANY item implementing the Replace Component to automatically change any instanced foliage into a fully dynamic and reactive one.

Additional project info can be found here, along with the most up-to-date published level for testing.
http://mosthostla.com/gamedev/dynofoliage/

[this initial post will be updated with latest version information, known bugs, additional information]

If you have any specific questions/concerns or need help setting things up, you can leave a reply here and we’ll do our best to address it.