Support Common Character Default Meshes

There are a few ‘big’ sellers on the Unreal Engine market which use their own default character mesh, such as Polyphoria or Atlant Games. Then there is Character Creator from Reallusion, they also have a default character.

It would be very user and developer friendly if MH would support a feature to map these common meshes, and to facilitate body morphologies.

That would be super awesome!

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