[SUPPORT] CAMERA 360 System

Hi,
I followed your “Tutorial 5. Raytracing. Camera 360 for Unreal Engine 4” applied on your Demo_Scene, I modified a bit the walls with a glossy material, but in the 360 generated image i can’t see the raytracing effects(reflections, shadows).

UE 4.25
GeForce RTX 2080Ti

Hi, ACCADarioS!
I’m going to record a new video lesson.
Waiting please.
Tutorial uploaded 5-10 min. https://www.youtube.com/watch?v=1K5wdTGA9VU and tutorial in Archviz Reytracing + Movie Render Pipeline for clear image https://youtu.be/-8AwDtmkyHY

If you see any errors please let me know.

Hello, I set 30FPS Time 0~ 90 in Sequencer

The sequencer is over when the output pictures are 35
After 36 photos are repeated

How to set the correct FPS?

Sorry my English is not very good, I can only use Google Translate

camera Rec settings

Hi,killmars!

You have several rendering options:

  1. Sequencer https://youtu.be/HXADxhSp0Toand you see, 30 fps frame rate.
  2. HighResShot system https://youtu.be/J7uEiOhkH8o?t=51 . (if used Sequencer or Movie Render pipeline, dot’t forget OFF REC value)
  3. Movie Render Pipeline
    https://youtu.be/a_vp7b5Blyg

Look, all modes => 30 FPS frame rate and 90 frames time.

I remind you that the first 5-10 frames activate the 360 camera.
Did the decision help you?.

Thank you!
The problem is solved!

But now I have a small problem
When I add special effects of smoke, this will appear on the screen
Is there a way to solve it?

:slight_smile: Yes, try this solution.

Some Post processing does not work, artifacts appear in the form of seams.

  • Vignette = 0 (In Post Process);
  • Bloom = 0 (In Post Process);
  • ScreenSpace Reflection = 0 (In Postprocess);
  • Atmospheric Fog - volumetric off;
  • Exponecial Heigh Fog - volumetric off;
  • Directional Light - Light Shafts Off;
  • Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
  • Ambient Occlusion (Sometimes).
  • DOF needs to be turned off;

Hello,

Thanks again for your amazing work and your help for my last post on your forum. I manage indeed to solve our problem with artefacts with the HighRes system.
We have a new problem on the image below with a very blurry render of our countryside map with the 4.23 version of unreal.

We have not this problem when we render the same map on 4.25 or when we play in editor or new window or in VR with the 4.23.

We tried :

  • All your new methods to have quick render (movie render, High Res, Sequencer)
  • Try to change parameters of each method each step
  • Erase artefact possible origins : post process, shaft, vignette etc…
  • Try to change your blueprints parameters and links in the CameraRec 360 blueprint to see if there is a link
  • Try to set excute command inside blueprints to force PostProcess, Antiliasing etc…

Do you have any clue to fix it ?
Thanks again for your help.

Best regards,

Hi,** HeaMind! **
Thank you for your feedback!
Send me an email I could connect to you remotely and check what the problem might be.
I think it’s Depth of Field you have installed in the Post Process. You need to set everything to 0

hi , i have a problem that my Camera_Rec_360 always show green.
does anyone have the solution?

Picture:

Hi, YuCang!
This is how it should be. You need to press the Play button or Simulate and you will see that the 360 camera is working.
If you need the camera to work in real time in the engine, click on the Camera Point 360 actor and select “realtime in editor”.

It doesn’t works. The steps to follow are very simple but i still can’t see the RayTracing effects in the Camera_rec_360 output. There are other engine settings? Do you have any logs or somethings that i can send to you?

Hi, ACCADarioS!
Very strange.
Send me an email [EMAIL=“”] I could connect to you remotely and check what the problem might be.
I have to go with my family now. I’ll be free in 2 hours.

Hi,** ACCADarioS!**
Try test -> download the free Archviz project + raytracing in epic games launcher -> Learning -> Archviz. https://www.unrealengine.com/en-US/b…-now-available
This tutorial for Archviz + Raytracing https://youtu.be/-8AwDtmkyHY

thanks for your answer!!
And i have another problem,how to change the size to 3840X2160 in 360 stereo mode?like this video : 360stereomode-1920x1080-0ab41c056a9a6055f7fb6076f29c0bee hosted at ImgBB — ImgBB
This is my screen now : 2020-07-29-130512 hosted at ImgBB — ImgBB

Hi, YuCang!
Rendering must be 1:1. you need to change the size in any video editor. Example rendering in 4000x4000 resolution -> you need to convert it to 4000x2000 or 3840x2160 in any video editor.
Look tutorial https://youtu.be/1UKh0bXI8GI

Hi ,
I purchase your plugin sometimes ago, but dkidn’t have time to try it till now.
I follow your tutorial but i can’t record 360 using the sequencer. It always record the camera actor which is in the sequencer.
The HighResShot system do the same. When i hit play the sequence starts but not showing the Camera_Rec_360 result.
I’m using the last version 4.25.3
I record the procedure i’ve done… but can’t see what’s wrong…

[https://vimeo.com/443186075

can you help me?
best regards](https://vimeo.com/443186075)
stephane

So I have been trying to get higher resolution 360 images. while I can render out at 20,000 x 10,000 with movie queue and highres tiles. It doesn’t seem to make my image look any better. I have been trying many different setting and options but again I am getting the same results every time when I compare the images. Is there something I am missing that will improve the quality of 360 image?

Hi, **luigid! **
Thank you for your purchase. Yes, if you are using a sequencer, you need to make the track inactive.
Look tutorial -> https://youtu.be/BO6LiAyHyaU?t=322
You need select Camera Cut track in sequencer -> right mouse button -> and Deactivate.

Good afternoon, Pulsestudio!
I wrote you an email, please contact me so I can check everything.