Hi,
I followed your “Tutorial 5. Raytracing. Camera 360 for Unreal Engine 4” applied on your Demo_Scene, I modified a bit the walls with a glossy material, but in the 360 generated image i can’t see the raytracing effects(reflections, shadows).
Some Post processing does not work, artifacts appear in the form of seams.
Vignette = 0 (In Post Process);
Bloom = 0 (In Post Process);
ScreenSpace Reflection = 0 (In Postprocess);
Atmospheric Fog - volumetric off;
Exponecial Heigh Fog - volumetric off;
Directional Light - Light Shafts Off;
Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
Thanks again for your amazing work and your help for my last post on your forum. I manage indeed to solve our problem with artefacts with the HighRes system.
We have a new problem on the image below with a very blurry render of our countryside map with the 4.23 version of unreal.
We have not this problem when we render the same map on 4.25 or when we play in editor or new window or in VR with the 4.23.
We tried :
All your new methods to have quick render (movie render, High Res, Sequencer)
Try to change parameters of each method each step
Erase artefact possible origins : post process, shaft, vignette etc…
Try to change your blueprints parameters and links in the CameraRec 360 blueprint to see if there is a link
Try to set excute command inside blueprints to force PostProcess, Antiliasing etc…
Do you have any clue to fix it ?
Thanks again for your help.
Hi,** HeaMind! **
Thank you for your feedback!
Send me an email I could connect to you remotely and check what the problem might be.
I think it’s Depth of Field you have installed in the Post Process. You need to set everything to 0
Hi, YuCang!
This is how it should be. You need to press the Play button or Simulate and you will see that the 360 camera is working.
If you need the camera to work in real time in the engine, click on the Camera Point 360 actor and select “realtime in editor”.
It doesn’t works. The steps to follow are very simple but i still can’t see the RayTracing effects in the Camera_rec_360 output. There are other engine settings? Do you have any logs or somethings that i can send to you?
Hi, ACCADarioS!
Very strange.
Send me an email [EMAIL=“”] I could connect to you remotely and check what the problem might be.
I have to go with my family now. I’ll be free in 2 hours.
Hi, YuCang!
Rendering must be 1:1. you need to change the size in any video editor. Example rendering in 4000x4000 resolution -> you need to convert it to 4000x2000 or 3840x2160 in any video editor.
Look tutorial https://youtu.be/1UKh0bXI8GI
Hi ,
I purchase your plugin sometimes ago, but dkidn’t have time to try it till now.
I follow your tutorial but i can’t record 360 using the sequencer. It always record the camera actor which is in the sequencer.
The HighResShot system do the same. When i hit play the sequence starts but not showing the Camera_Rec_360 result.
I’m using the last version 4.25.3
I record the procedure i’ve done… but can’t see what’s wrong…
So I have been trying to get higher resolution 360 images. while I can render out at 20,000 x 10,000 with movie queue and highres tiles. It doesn’t seem to make my image look any better. I have been trying many different setting and options but again I am getting the same results every time when I compare the images. Is there something I am missing that will improve the quality of 360 image?
Hi, **luigid! **
Thank you for your purchase. Yes, if you are using a sequencer, you need to make the track inactive.
Look tutorial -> https://youtu.be/BO6LiAyHyaU?t=322
You need select Camera Cut track in sequencer -> right mouse button -> and Deactivate.