[SUPPORT] CAMERA 360 System

Hi, Tigman3d2227!
I’ll email you.
No, in no case do you need to redo anything.

And try solution, not using Get All Transform, try:

  1. Add Camera Point 360 to Sequence;
    2.Select Camera Point 360 and add Attach and transform.


  2. Select your camera

  3. Select Camera Point 360 → Transform → Location 0.0.0 and Rotation 0.0.0

If you see Blured Texture in project,
Solution:
Project Settings → Ttxture Streaming False

While you can not rush to buy a 360 v2 camera, if you have enough functionality in the 360 v1 camera.

The main difference between Camera 360 v2 is the absence of a Render Target or Screen Capture when rendering, as well as the true use of PathTracing, for example, even 360 stereo uses rays to create a projection.
Note: Stereo modes are being developed, FullDome 180 stereo I have finished, an update will be available soon. but now the 360 stereo mode works more correctly on the X axis using beams, which means that while when the camera rotates on the Y axis, the stereo is lost, but otherwise it is an ideal stereo.

News: 360 stereo and FullDome stereo path tracing completed.