I opened the project in UE5 (From 4.27) and the detaching camera problem does not happen. I am using a twinmotion plugin in 4.27 that allows me to open my Twinmotion project in Unreal. Unfortuantly the plugin doesn’t yet exist for UE5: which means I lose texture information. Is there a work around for the detaching camera issue? Otherwise I will have to redo all my textures to render in UE5