[SUPPORT] CAMERA 360 System

NEWS 07/24/2020. DOF (Depth of Field) for UE4.23, 4,24 and 4,25.
I’m running depth-of-field tests. I’m still checking everything.
The good news is that the DOF will be supported.
Video: Tutorial 17.Camera 360 and DOF. - YouTube
But there are some notes:

  1. the color scheme will be slightly different from the standard one;
    ](filedata/fetch?id=1792130&d=1595566959)
  2. since DOF is a screen space effect, there may be seams in the blur, but if you try, you can avoid them.
    ](filedata/fetch?id=1792126&d=1595566959)
    The update has already been sent to the Marketplace for verification.

Added new function:

](filedata/fetch?id=1792140&d=1595570007)

  1. You need select Mode -> example: 360 Mono (Use 6 cameras).
  2. Custom Render -> True
  3. FullPostProcess -> True
  4. Change values for DOF.

Note: Not working in 360 Mono (Use 1 camera). DOF raytracing support, but for record you need used sequencer or movie render pipeline. I need to change the logic of creating screenshots for raytracing + custom render and dof.