NEWS 07/24/2020. DOF (Depth of Field) for UE4.23, 4,24 and 4,25.
I’m running depth-of-field tests. I’m still checking everything.
The good news is that the DOF will be supported.
Video: Tutorial 17.Camera 360 and DOF. - YouTube
But there are some notes:
- the color scheme will be slightly different from the standard one;
](filedata/fetch?id=1792130&d=1595566959) - since DOF is a screen space effect, there may be seams in the blur, but if you try, you can avoid them.
](filedata/fetch?id=1792126&d=1595566959)
The update has already been sent to the Marketplace for verification.
Added new function:
- You need select Mode -> example: 360 Mono (Use 6 cameras).
- Custom Render -> True
- FullPostProcess -> True
- Change values for DOF.
Note: Not working in 360 Mono (Use 1 camera). DOF raytracing support, but for record you need used sequencer or movie render pipeline. I need to change the logic of creating screenshots for raytracing + custom render and dof.