**News 01/20/2020. Update sent to store. New update 1.13 Fix 6. **
Please see new stereo image.
https://drive.google.com/open?id=1Qr…Cf8RsmxUEARRCa
In the new update, the stereo modes 180 and 360 are fixed.
1. Mode 180 stereo.
Camera Left and Right now the eyes form a greater stereo effect.
Camera Top and Bottom unchanged.
2. Mode 360 stereo.
Fixed looks stereo for camera Front, Back, Left and Right cameras. Now the stereo effect does not break. When turning in 360, now the eyes are not inverted.
Camera Top and Bottom - I had to remove the stereo for these cameras. To avoid problems with stereo and cornering.
I looked through many possible solutions, while this is more or less a working option for 360 video in stereo format.
I added a little debug mode. The display of the right and left eye in debug mode, starts when a simulation or game.
The red zone - if your object falls into the red zone, this is a very bad stereo for the eyes. Comfortable distance for stereo outside the red zone.
You can see, when debug is activated, see in which areas there may be problematic seams for the stereo mode.
Result for stereo - RIGHT Eye:
This happens because all the cameras are shifted to display the stereo correctly, but a seam artifact appears in the right eye.
I think considering that the left eye without seams, to some extent with the help of video editors, you can gloss over the seam, but for now it’s hard for me to say for sure.
Looking up and down, I ruled out stereo so that there was no problem with inverting the image until I came up with some new working way.
Please let me know if this update helps you. If there are errors, be sure to let me know.
News 01/30/2020 Update 1.13 fix 5 returned.
Please close Epic Launcher and update camera 360.
After testing 360 stereo, I found some additional problems.
I will return Update 1.13 version. fix5. As I fix everything, I will send the updated correct stereo Update 1.13 fix 6.