Hello, John_1976!
Thanks for your feedback. With each update, I try to improve the 360 camera.
You mean paralax 360 stereo problem, when rotated head in helmet oculus go?
https://forums.unrealengine.com/unreal-engine/marketplace/1595263-camera-360-system-blueprints?p=1685616#post1685616
This is one of the problems I’m trying to work on. I have not yet found a solution to this problem.
Important/Additional Notes:
Some Post processing does not work, artifacts appear in the form of seams (Artifacts appear):
-AtmosphericFog:Volumetric Fog (seams);
-Exponential height fog: (artifacts in frames may be observed due to load);
-ScreenSpace Reflection.
-Stereo 360-when rotated, stereoscopy effect is lost, if rotated 180 degrees the image looks inverted.It seems the Left eye and right are swapped, as this is a recorded video.