[SUPPORT] CAMERA 360 System

Hi, !

With the release of each unreal engine version, the brightness changes in different ways.
Starting from 4.22, 4.23, 4.24, the exposure setting is changed in Camera Iso. Be sure to specify a manual exposure mode.

**1.**Yes, there is a pixel distortion at the bottom and top, but this is not related to the operation of the panoramas of the plugin. I have a different approach and I plan to fix this in future updates.
As a solution, you can try to darken the area, put a logo under the camera, maybe use blur in this area.

  1. Yes, you can resize to a higher resolution.
    If you use the Sequencer Editor https://youtu.be/HXADxhSp0To in Unreal Engine, then there are image limitations at 7680x7680 or 7680x3840.
    If you use the HighResShot system, you will not have a pixel limit.
    Please see video tutorial HighResShotSystem.
    Tutorial 1: https://youtu.be/XAT3CwxCP08?t=77
    Tutorial 2: https://youtu.be/J7uEiOhkH8o

Do not forget to increase the size Render Target Texture - recomended 4096 px for best quality.

Description camera 360
Important/Additional Notes:
Sequencer Editor:7680x7680 px.
RenderTarget Texture: 2048, you can change the resolution of the render target Textures at higher resolutions (4096 and more).
HighResShot System- not limit px for sequence and screenshot. However, if you specify a very large size, the application may crash.This is enough for 4K, 8k video.