[SUPPORT] Audio Normalizer

Support thread for Audio Normalizer by AudioFactory.

Save countless hours and let your computer work for you by using the latest industry standard algoryhtms to automatically normalize hundreds or even thousands of sounds with a few clicks!

Also supports procedural sounds such as MetaSounds and SoundCues!

The first step in a good audio mix is normalization, meaning balancing the volumes of all the individual sound sources to get them within the same loudness level.

To create this plugin, a custom implementation of the LUFS measuring system was developed for Unreal Engine. LUFS is the new industry standard for measuring loudness based on the human ear perception and is the main driving force behind the normalization system.

Marketplace Link: https://www.unrealengine.com/marketplace/en-US/product/audio-normalizer

Quick Tour (2 min): https://youtu.be/soM_T1ZvE-E
Full Tech Overview (13 min): https://youtu.be/uOHxeSt5Sv0

Website: https://audiofactory.digital
Support Discord: https://discord.gg/upc8hxkz
Support E-Mail: AudioFactoryUE@gmail.com

If you find my tools helpful, please consider leaving a review to support my work. Your feedback will help me continue creating new and useful tools for you and the community!

Based on industry standards and best practices published by Sony® and Audiokinetic®, and on the LUFS industry standard published by the International Telecomunication Union. (No affiliation)

FEATURES:

  • Batch normalization of procedural and linear audio assets (MetaSoundSources, SoundCues and SoundWaves).
  • Non-destructive normalization, only modifying the output volume level and not the sound data itself.
  • Automatically filter out SoundWaves used within other selected MetaSoundSources or SoundCues, to preserve their internal balance.
  • Basic and advanced settings for target loudless levels and accuracy level.