[SUPPORT] ArchViz Explorer

I’am using ultra dynamic sky for scene lighting.

Good day @KarlDetroit
help me please modify this menu. I need remove this menu . how i can do it without breal a logic / Thanks

select them and set visability to coloabsed

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Hi @KarlDetroit I know AE is old hat now that you guys have launched II. Congrats btw!
Look forward to purchasing it in the future.

To my question at hand. is with the 360 option.
Is there simple way to have the camera move to the POI pivot or say the living room of a unit withing the 3D model?, as opposed to the 360 Pano image.
I know I saw a video on YouTube of someone doing this. but for the life of me cant find that video anymore.

Thanks in advance.

No support here anymore? Thanks.

Hello @XGosuPanda,

Thank you for the kind words! :two_hearts: We are sorry for the delay in getting back to you. We still support the original ArchViz Explorer, though we are heavily focused on the next update for AVE II.

Switching between pawns happens inside the Player Controller BP_Explorer_PC. There you will find an event called Switch_Pawn along with the logic that controls pawn possession and the visibility of the 360 sphere. If you want to move to a room, you can possess a custom pawn, such as a ThirdPersonCharacter, instead of the standard 360 pawn.

If you do not want to switch pawns, you can use the Focus event inside the BP_Explorer_Pawn. However, this will require you to store the previous pawn transform in order to return to your original view, and it might not give you the flexibility you are looking for.

Please send us a private message when you need help with this. We can show you how this is done. After that, we can post the logic back here in the forum so others can learn from it as well.

Thanks Karl. I think I follow.
So when clicking the 360 pano. the camera transitions or as you mentioned possesses the 360 pawn.

So in practice say I have 20 housing units and when having a unit highlighted and clicking 360 pano. it would just as you mentioned focus the camera to the specific units cords as apposed to the fixed 360 pawn.

I think this makes sense? I will start having a look at it my self and DM you.
I am pretty green when it comes to blueprint scripts.

Regards.

Hello @XGosuPanda,

Yes, that is the correct approach. You could add/assign a Target Point, Transform or Spring Arm with a camera to your POIs and then use these coordinates when spawning a new pawn or translating your Main Pawn. The best method to choose usually depends on the specific requirements of your project.

Where and how can I edit this?

Hello @Cate_Rivera,

Here is a screenshot on where to find the Data Table for the Unit POIs.

Hello , can you please help remove this part from POI information menu .THanks

and help please. How increase size of image

Hello,@KarlDetroit can you please with this ?

Hello Seload,

Inside the Designer Mode of BP_Info_Widget, you can set the visibility of these UI elements to Collapsed to hide them.

To increase the size of the Info Gallery:

  1. Open BP_MasterMenu_Widget.
  2. In the Hierarchy window, turn on the editor visibility (eye icon) for BP_InfoGallery_Widget so it is visible.
  3. Select the widget, and you will be able to resize it to your liking.

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Thank you so mach

Hey Karl, i know you might not read this in quite some time, but i guess i’ll ask my question anyway. i’m trying to replicate this solution you’re giving for adding the UltraDynamicSky, however, for my life i swear i’m an idiot with blueprints and i don’t know where youre getting this node from at the end.

Here’s my poorly made attempt i’m trying to drag from the set time with time code and i search for “set” but there’s like 100s if not 1000s of nodes to choose from, any light anyone can shine onto me is well appreciated