Hello @sargis.tg,
I will need to take a closer look at that via remote desktop. Could you please send me a private message so we can coordinate?
Hello @sargis.tg,
I will need to take a closer look at that via remote desktop. Could you please send me a private message so we can coordinate?
I have POI Camera issue. When i place POI the camera looks fine in preview but when on play mode when i select the POI in amenities tab the camera seems to be far off. I have checked the change distance in the details panel. Tried changing the spring arm length and in explorer pawn i set the min spring arm length to 1 but it still doesn’t work.
How can i add first person to this?
I have made a button in amenities tab
how to solve this???
Hi Karl.
I am having a problem with the routes. I have them in my scene and are fine when zoomed in. But when I zoom out they disappear or i cannot see the ones in the distance.
Hello @KiranJohn,
The SpringArm_Length_Min
and SpringArm_Length_Max
variables inside BP_Explorer_Pawn are used to clamp the camera’s dolly/zoom range. Could you please check these values?
Hello @RushikeshAFK,
First Person Characters are not included in this template, but I will try to help.
It looks like you are trying to possess a FP Character that is already placed in the scene, rather than spawning one dynamically. Please ensure that the pawn is placed in the main level. Then check the return value of Get Actor Of Class
with an “is Valid” node.
Also, I recommend to handle the possession logic inside the Player Controller. This will help to avoid confusion in the future. We already have an example for the 360 Pawn in there.
Hello @CED_Designer,
Have you tried to increase the Mask_Radius_Enabled
value on your BP_Route? You can also adjust the mask location for all routes from inside of M_Route_Inst. Please let me know the outcome.
That had no effect. looks to be a clipping issue as the boxes of the POI building also are not visable unless zoomed in. Shadows also seem to drop off at the same time.
Still Not Working
I added fpp enum then put logic in there but when i click the button nothing happens
can you please check this out
Worked after this i just called it on button pressed
also i struggling a lot with zoom and pan like if i don’t want the POI and POI_Filter to move or scroll just look in on the camera angle i checked the documentation but no luck (limit)
i want to have fixed camera for my home screen, amenities and unit search as of now they’re very randomly set like you can see in the video
Good morning. I have another question, Karl. When I change the position of the poi_Filter camera and restart the project, the camera goes back to its previous location. How can I fix this problem?
Hi. i have an issue with the point light and spot light. They are not turning on/off by time of day. i’m using UDS, i used the Light_Toggle_Day_Night and made it the sub component of light but it doesn’t seem to work. is there a specific way to use?
@RushikeshAFK , @dsilv4 : I have sent you both private messages, as your issues are uncommon and I will need to inspect your projects directly.
@KiranJohn,
What you described sounds correct! I remember setting it up the same way.
Unfortunately, I can’t provide direct support for that. It might be better to reach out to the UDS developer.
i have downloaded and created the project severak times and still missing some blueprints like BP_AVE_SUNSKY, someone can helpme? They are in the folder but in unreal they dont show me nothing, and i cant export IMPUT from UE5.5
ArchViz Explorer does not working in unreal engine 5.6
ERROR 1: The following modules are missing or built with a different engine version:
ArchVizExplorer
ArchVizExplorerTool
Would you like to rebuild them now?
ERROR 2: rchVizExplorer could not be compiled. Try rebuilding from source manually.