Hi,
I’m trying to create a project example in Unreal Engine 5.5.4.
Lumen, Nanite and Megalight are enabled, if that matters.
I’m encountering an issue with flickering on emissive materials used for windows and roads across the map, especially in areas farther away from the main project model.
Strangely, the flickering disappears when the camera is positioned in a perfectly top-down view.
I haven’t been able to find a solution and would really appreciate your help.
I’ve attached a video to better demonstrate the problem.
Thank you!