[SUPPORT] ArcadeVS - update is here! new realistic vehicle and animation system!

Hi,

For the ramp, the problem come from the friction, the friction of the mesh is to high it stop directly the vehicle when it hit something: when I jump to high, the car stop at floor impact and start again from 0. Also, when I hit a wall, even by a car angle, the car face the wall it hit directly.

All of these problems just come from the friction, I think, so, do you plan to add an option for that to in future? (if not, I’ll looking for a solution by myself, just to know if I have to wait)

Thanks again!

EDIT: I have done some test with Physical Material, and that works well for the ramp!

EDIT2: Just a feature idea, add an option to set Target Suspension Height per wheel (at least by pair) for vehicle with different wheel size (like tractor, for exemple)

EDIT3: @Poyoworks This is what I see on your exemple project on a fresh install of UE4 :


no c++ folders or anything else… Any idea why?