Hi,
For the ramp, the problem come from the friction, the friction of the mesh is to high it stop directly the vehicle when it hit something: when I jump to high, the car stop at floor impact and start again from 0. Also, when I hit a wall, even by a car angle, the car face the wall it hit directly.
All of these problems just come from the friction, I think, so, do you plan to add an option for that to in future? (if not, I’ll looking for a solution by myself, just to know if I have to wait)
Thanks again!
EDIT: I have done some test with Physical Material, and that works well for the ramp!
EDIT2: Just a feature idea, add an option to set Target Suspension Height per wheel (at least by pair) for vehicle with different wheel size (like tractor, for exemple)
EDIT3: @Poyoworks This is what I see on your exemple project on a fresh install of UE4 :
no c++ folders or anything else… Any idea why?