[SUPPORT] Advanced Turn Based Tile Toolkit

Thank you for your suggestion. I have no more questions about this.
All my doubts are about the variable ActiveUnit, because I can’t find where to set it.
Since it has been replaced,there is no more question.

Ok, good. If you are still wondering where ActiveUnit is set, I understand if it was a bit tricky to find. It is set in the OnRepActiveActor function in BP_TurnManager, ensuring that any time ActiveActor changes, so does ActiveUnit. If you are struggling to find where any variable is set I recommend using the Find In Blueprints (You can find it in the Window menu of UE4), where you can search for variables and functions across all blueprints in a project.