Hey, !
Sorry, I was not able to answer to you yesterday, because it was well past midnight, and I have to go work 5 hours after. So, lets go step-by-step.
This is what I was trying to do:
Change the “BP_Unit”
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Injection in the “BP_TurnManager”:
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So, that is how my code looks like. But collisions doesn’t work, however if I try to do whatever I want to this mesh, it works (changing size, material - whatever). Finally, I switched my attention
in another way.
I turned on “Pregenerate gameplay” and “Display tile edges” booleans, and saw this (as in the one of your videos):
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So I release that this is what I am looking for. In simple terms, my new idea is every unit must “think” that the tile (on which unit’s standing) IS the “last”, and it must always be the “last” according to unit’s back.
As far as I could understand your yesterday’s idea, our thoughts about it are the same. The problem is I cannot get in what BP do I need to add/modify code? I don’t want to harsh you in any way, but would you be so kind to be more detailed with explanations, because, unfortunately, your yesterday’s suggestions helped me not? Yes, I do understand an idea (as I said, I thought about it before), but I don’t know from where do I need to start (what BP do I need to dig)? After all, this question may arise in the future for someone else. Thank you.
PS: Forgive me, please, my ill English - it’s not my native language.