[SUPPORT] Advanced Turn Based Tile Toolkit

I think I did actually misunderstand a little originally, thanks for this explanation. Yes the way you have it here running the cover trace in game in a given area should be reasonably efficient - I was anticipating that the whole level would have to have the traces re-run at once but that’s not the case.

One further question (if you have time) - how does this work with multi-level grids or altitude differences?