[SUPPORT] Advanced Turn Based Tile Toolkit

Happy to help :slight_smile:

I got a question by a user by e-mail that I think other users might also be wondering, so I’m posting my answer here. He was wondering whether it was possible to make it so that diagonal movement is 50% more costly than straight movement on a square grid. Here is my answer:

The easiest way to do this is to make the cost of straight movement 2 and the cost of diagonal movement 3 and then doubling the movement attributes of all units. Here is how you can add this in the Generate Gameplay Grids function in BP_GridManager: