[SUPPORT] Advanced Turn Based Tile Toolkit

Should be very easy if all you need is a grid of instanced static meshes. You just keep the relevant parts of the blueprint BP_GridManager’s construction script that spawns the actual meshes and remove the parts you don’t need. Nothing of the gameplay nodes should fire as long as you don’t change the game mode to ATBTT_GameMode so that is really all you need to do. If you don’t want to buy the entire toolkit just for spawning a mesh grid I can walk you through the steps to make one for scratch, though.