Hello again, I am trying to figure out how I might implement a rather complicated concept within the toolkit. In my game, there are certain tiles that have to be occupied by a player unit. For instance, in my first level there are three tiles that the player must control on the board. These are “city” tiles, that the player must control within a limited number of turns. The AI is charged primarily with defending these tiles, and the player must wrestle it away from them. This presents three problems: (1) how to create a new place-able tile-type (I thought perhaps something like the Tile_Hex_Cost tile type in the example game) within the toolkit that (2) the AI will defend to the death and/or attempt to (re)capture, and (3) how to limit the number of turns the player has to capture all the city tiles on the map. If the objective tiles are not controlled when the number of turns runs out, the player loses the match. I was hoping that you might have some ideas how to implement this in blueprints, as nobody knows the toolkit as well as you do. Whether you can help me or not, thanks for this amazing toolkit!