Hi EduardoGaray! What you are asking is certainly possible and is supported by default. Making the collision plane not walkable, the default tile invisible and placing individual tile actors should work, and I’m unsure what you might be doing wrong. Are you using children of Tile_Parent or simply placing static meshes? Are you using meshes with collision blocking PathTrace? A word of warning about placing individual tiles is that it can have a pretty big impact on performance for large grids. Because of this I’ve created the option to turn all tiles you designate into instanced static meshes (provided they use a single material). If you are creating a 2D map I’ve figured out a way to use UE4’s built in tilemap functionality to build a map without placing a single time. I can get into detail if this is what you are doing.