@Jopel: Have you tried just simply calling Receive Damage? You would have to make one modification, since you want the unit’s turn to end if it dies while it is moving. I would add a branch to the Destroy Unit event on Unit_Parent that checks if the unit pending destruction is the Current Unit in ATBTT_GameMode. If it is you should run End Unit Turn in ATBTT_PlayerController after destroying it. Sameting like that should probably work.
**@: **Hi. The update with mobile controls was actually done right before Christmas. However, due to some misunderstandings from Epic it has not been uploaded yet. I asked support about it a few times, and I believe they thought I only sent them the 4.11 update. Since 4.11 is probably right around the corner I haven’t bothered pushing them too hard about it, since in the end I think it will be beneficial to the users if the 4.10 version remains as it is. My 1.5 update is such a big change from 1.4 that I think some users who have invested a lot of time creating something with the toolkit already might want to stick with the old version, since converting all their custom additions could take time. Keeping the 4.10 version as a time capsule is therefore probably for the best. UE4.11 is probably right around the corner, so people will not have to wait long. I’m also well underway on update 1.7, so the time between updates will be quite short. 1.7 does not fundamentally alter the toolkit in the way 1.6 does, and should be a lot easier to convert to.