[SUPPORT] Advanced Turn Based Tile Toolkit

To prevent it from looking ugly you should just make the collision volumes that shape, and not the walls themselves. An easy way to do this is to open the wall mesh without cropped corners in the editor, select the cropped wall with the appropriate collision in the content browser and click Collision -> copy collision from selected static mesh.

Yeah, I think this will be a pretty sweet update :slight_smile: I’m scripting with a perpetual smile on my face as it’s coming together really well. I just opened

I’m sure you’ll find a lot of D&D players among fans of turn based strategy. There are few TBS games that don’t owe a huge deal to D&D. It will probably be a long while before I can get to making my own games, though. So many features I want to add first :slight_smile:

Hi! I became aware of this problem a couple of days ago. I sent a message to Epic, and they told me it was because they were uploading the patch I sent them a couple of weeks ago. They asked me to wait and see, but it’s still stuck at syncing. I’ve notified Epic, but it’s the weekend, so they probably won’t fix it until monday. I’m sorry for the inconvenience, but there isn’t anything else I can do about it, unfortunately.