since you’re busy I know you love being spammed with ideas. So a friend gave me an idea for a create I’m working on. I’ve got a tentacle monster with 3 arms erupting from the ground and each will have their own personality. I’m all for modularity so my hope was being able to have multiple variations based on color and things they hold. Example is one arm hold an axe/hammer while the others just flail around empty handed. So the issue though is for different personalities each version will need to be reanimated. The idea was giving the ability to add additional skeletal actors into a enemy pawn. They all pay attention to the attack,idle and death events but they can all have their own animation related to that.
So that said, I was looking in the Unit_Enemy_Melee and was wondering if there is a way for multiple skeletal meshes to plug into the Get Anim Instance portions of the bp? Or am I asking for too much customization? Again, thanks for all the replies and updates, I"m slowly being able to make my game to a prototype level based on all the stuff you’re doing!!
Example of 3 tentacle arms and being to place 3 separate skeletal meshes with unique anims to help make it a more modular and unique enemy