I am trying to set up a teleporting tile in my game.
For one of my maps, I want there to be buildings of different heights but I dont want the player to be able to walk ontop any.
So iv set grid manager height map to tracing and impassable to 0.
I have set up some children of tile parent with collision events on them.
When a unit hits one theres a small delay and the unit teleports to the appropriate tile.
However once hes on there I cant select him or move him around.
Help?


Sorry the BP screenshot is abit messy.
It basically checks if the unit is player, if the tile is the selected unit to move to, then sets units new index, teleports, sets new pawn array elem and clears markers
It quite possibly could be the height settings in the grid manager so how would I change that to work for how I want but so the units cant normally go higher without use of the teleport?