[SUPPORT] Advanced Turn Based Tile Toolkit

Impressive, . Is performance proving to be an issue at all?
Sounds like changing the visibility by spring arm length is the way to go. Would structures appear opaque from the exterior to other pawns? (through a check if the pawn was beneath the mesh i guess) Is there a way to make it localized eg on the roof (level 2) building A, does not make building B level 3+ transparent? Don’t know, just a query

Highly anticipating these updates. , you do great work. Thanks for the update, keeps me focused.