[SUPPORT] Advanced Turn Based Tile Toolkit

Small update. I’ve added a first version of fog of war, difficult terrain (that can provide a cover bonus).
Also, a tile type can now indicate if a unit should go “crouched” when they enter it. This gives a sense of immersion, as the unit actively appears to be hiding among the shrubbery :slight_smile:
It also decreases the walk speed of the unit, so it makes for some very cool sneaking movement when traversing multiple tiles of forest!

http://oi63.tinypic.com/2my11rd.jpg

The fog of war implementation is working well enough. But I’m getting small frame drops when I’m setting the fog-of-war vision range to higher values (say, >3 tiles).
So I’ll need to think up something to make that more efficient.