[SUPPORT] Advanced Turn Based Tile Toolkit

Hi . Your toolkit is providing something that I’ve been trying to accomplish on and off since UE4 was released! And now that yours is done I’m glad you did instead it of me because it does so many little things I never would have thought of. It really is amazing, great work.

I would like to pick your brain on a couple things I’d like to do. For example, how would you go about building a floating tile dungeon like the one pictured below? Actually I have managed to do it, but right now I have to manually place a bunch of invisible walls to get the line of sight to work properly.


As you can see the walls don’t allow line of sight to travel across corners though.


Personally, I would like to be able to build dungeons out of prefabbed groups of tiles and walls like this. My goal is to be able to just drop finished rooms and hallways down onto the grid manager and have it all just kind of link together, and I wanted to see if you might have any suggestions.


By the way, do you have any plans in the future to include larger than one tile units? For example a monster that takes up 2x1 tiles or 2x2 tiles?