I actually just went ahead and implemented a BP_HISM_Manager.
The constructor will go over all actors of type Tile_Parent, iterate through all child components, and assign the appropriate static meshes’ transforms to the relevant HISM component.
I actually just went ahead and implemented a BP_HISM_Manager.
The constructor will go over all actors of type Tile_Parent, iterate through all child components, and assign the appropriate static meshes’ transforms to the relevant HISM component.