[SUPPORT] Advanced Turn Based Tile Toolkit

Not a problem! I already went ahead and purchased it since I felt like creating some nice-looking tiles already. I’ll simply port these over once your update is out.
Just a quick suggestion I’m going to give that I’ve added that I felt was quite useful and easy to add, feel free to ignore this if it doesn’t match what you’re going for:

  • Random tile rotation: In the Tile_Parent blueprint, I’ve added a random stream. In the constructor script, this stream will then take in the index to generate the seed, thus making it unique per tile. This seed is then used to generate a number between 1 and 6, which then is converted to degrees. I then use this number to apply a random rotation to my tiles. This can be made optional by adding a simple boolean of course.