[SUPPORT] Advanced Turn Based Tile Toolkit

: Do not be too sad :slight_smile: The next updates will be quite a bit smaller than the last one, so the two ones combined should probably take less time then the last one. I actually just added multi-level grids after a couple of days of intense work. It is still a bit wonky, though, so I’ll need to add a lot of polish. It wasn’t as hard to do as I feared, though. I laid the groundwork by changing how edges work in the update you guys will soon have.

@Joel: You mean like loading a new level after every enemy has died? That is very easy to set up. In the update I’ve sent to Epic I’ve already added code that ends the game when all enemies are defeated. Just connect a “load level” node to this and you should be good.