[SUPPORT] Advanced Turn Based Tile Toolkit

Hi !

I just bought the Toolkit two days ago and am trying my best to unravel its many mysteries! I’m an artist and level designer with no real aptitude for programming, but I bought your kit because I want to use it as the basis for a grid-based-movement system in a first-person VR game. The idea is that you’d toggle a widget cursor in the center of your 3D view by hitting X on a gamepad, then you’d look at the in-range tile you want your player to move to and click A to warp there (either instantly, or by racing along the spline path at a player-defined speed without acceleration.)

I have a theory that I can dismantle the top-down camera, parent it to a socket on the Unit_Player_Melee pawn’s neck and then make him invisible. I haven’t gotten that to work yet, as there is a lot of complexity in how the camera operates. Also, I’d like the player to be able to advance one grid square in any direction just by clicking the D-Pad. Have you considered VR as a use-case for your Toolkit? Do you have any suggestions for how I could accomplish this? Thank you for this awesome kit, and for your consistent efforts to make it cooler and better! :slight_smile: