Howdy ,
I’ve got my cover system all in place and working now, Thanks again!
Even got dynamic cover working, in which the player can create/remove their own cover on the fly

My trouble is now getting the AI to use the cover system,
I can get from which direction the cover is effective, by getting which direction the nearest player pawn is
from here I want to get all tiles in move range which have effective cover
I’ve tried Pathfinding, getting the CanMoveToArray and ForEachIndex, checking whether or not the tile has effective cover,
but having no luck with the CanMoveToArray, it’s length is always = to the gridsize,
from there I would add tiles with effective cover to a new array, for the AI to choose from
Wondered how you would get certain index’s within a pawn’s move range?