First of all Geart work here. I have been clowning around with it for a few days.
I have 2 newbie questions
Is there any way to make the enemy pawn unable to know where the player pawn is. For ex: Ouy of the box If I place an object wall between the enemy and the player, the enemy will still always know where my player is. I wanted to try and create a stealth based prototype using turn based squares?
Using this template is it possible to create nav meshs so that my Ai patrols certain areas on its turn ?
Many thanks