[SUPPORT] Advanced Turn Based Tile Toolkit

Hmm, very odd. So you are using your function for getting indexes under a mesh and when you set the edges of these indexes every index in the entire grid switches? Have you made sure your array of integers does contain the right amount of integers?

I’m still not home, but I’ll try just writing the answer again. If it is still unclear I will post a screenshot later. You’re on the right track. Renaming MoveAnimation_Copy to MoveAnimation will probably not work (I assume you will get an error since there already exists such an event. Instead right click the event graph and type in MoveAnimation to get a reference to the actual MoveAnimation event from the parent Anim_BP.

Edit: Here is a screenshot of what you want. When you copy from Pawn_Anim_BP_Parent you get what is in the top of the image. You want to replace MoveAnimation_Copy with Event Move Animation by getting it as shown in the left of the image. The end result should look like the bottom of the image.