[SUPPORT] Advanced Turn Based Tile Toolkit

Hi .

I’ve been lurking and reading through the thread for a few weeks. The toolkit looks awesome, and the updates you’re planning even more awesome. I’m just starting out with UE4, so please excuse me if my questions are a naive or noobish.

I’m looking for ways for pawns to be moved around by elements of the terrain. I know this is probably not exactly what you had in mind for the toolkit and some work will be required to make it happen. It’s important for me that the player doesn’t have a static world when they play, but has something that’s alive and evolving in front of them. It’ll be another challenge to get the AI working with this obviously but I’ll try to deal with that later. :slight_smile: Is there a way to move tiles within the grid, or would it be easier to create any moving terrain as actors and then create a blueprint to move them + any pawns on the same tile to simulate the same effect?

If a simple example helps envisage what I’m talking about: Imagine a shoot out at an airport where some pawns are on a moving walkway and others are still (or with a multi-level grid you might do the same thing with an elevator). Would it be possible to move the actual tiles on the walkway along without causing damage to the grid arrays, or should it be done by just moving the pawns?