[SUPPORT] Advanced Turn Based Tile Toolkit

@: Thanks I have found those functions. I am trying to figure out when the best time to call them is. I found if I called it at end movement and just printed out the value as a test that end movement gets called repeatedly. I don’t want to call it on end turn because if you look at how the D&D Board games work there are phases to the turns knowing this means I know I have a lot of rework do to in how the pawn works in terms of what it can do in each phase. I am trying to avoid too much rework I am thinking I will more than likely create events for each of the phases and then start working on linking them in to call in the right order so I have the hooks to use later.